This play is a reflection on the (im)possibility of accepting diversity and the other. The fragmented body of the neoplasm—the fruit of unstable conditions—overcomes barriers, loves and denies itself and others, wanders around, forgetting its profession. It frequently and with pleasure divides, goes through dangerous palpation, questions the possibility of contact with the experience of the other. Poorly brought up but very successful, it invites us to a trans-species transition.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Fusce at elit quis felis ullamcorper vehicula non in est. Maecenas finibus pharetra justo et faucibus. Nulla eu tortor vel ex volutpat efficitur. Vivamus placerat turpis in aliquet venenatis. Quisque ac lacinia mauris. Nam quis lobortis elit. Vestibulum sagittis nisi sit amet euismod hendrerit. Mauris non sodales odio. Donec efficitur molestie quam, sed lobortis massa vestibulum ut.
Nunc at arcu sodales nisi porta euismod non vel neque. Phasellus at lobortis ante, in suscipit justo. Proin non purus vitae nisi molestie consectetur. Vestibulum volutpat lobortis interdum. Vestibulum pretium ligula lorem, egestas ultricies lectus ultricies ac. Curabitur venenatis vulputate dolor.
A TV monitor on the first floor plays a live video feed viewing a room on the second floor. By moving the joystick that rests on the pedestal, the viewer moves the piece inside of the room on the second floor.
Artist Statement
Space Vacuum is controlled by a visitor at the console on the first floor near the gallery attendant's office. Curiosity, delight, and mischief are remotely played out through this human-scaled low-fi interactive video game-like sculpture. Space Vacuum is a rumination on a machine designed to rid us of the filth surrounding our existence. An appliance used to restore order to our local habitats' expunging detritus. It also symbolizes the invisible workers that toil behind the scenes constructing the illusion of stasis. The vacuum further embodies gender and class role stereotypes that persist past the failed promise of the leisure society. As a reversal to the celebrated artificial sublime artists such as James Turrell and Olafur Eliasson, this gothic/minimalist/light sculpture recalls horror and sci-fi props of low-budget B movies. In a further sneer toward social contextual art practice, it takes on an anti-social and misanthropic cause. Appliances consume resources; robots will surely transform our world further fulfilling their own logic of survival. The enemies of the state scatter beneath the penetrating gaze of the sublime robotic eye. The great void is near...
When
2008